

Live Link 1.1 addresses these hiccups with the advent of timecode-based recording which transmits and records full-frame data, even on substandard system specifications. Unreal Live Link 1.1 (opens in new tab) Timecode Sync Recording (opens in new tab)įrame drops were a common downside of Live Link being heavily dependent on hardware performance – especially prevalent while live recording heavy data streams. The new phones were then released (in stores and to mail orders) a week later on Friday, September 16. Thanks to the industry-only Subdivision Export (opens in new tab) for fully-animated characters, iClone 8.1 presents a substantial upgrade for artists who want to take final renders to the next level. Iclone uses GPU rendering when most of the other 3d rendering engines use traditional CPU renders which are slower. This release further empowers the popular 'Animate in iClone and Render in Unreal' workflow, with Live Link headlining features such as Scene Imports from UE5, iClone to Unreal Motion Transfer, and Timecode Sync for Full-frame Recording. Following the buzz of iClone 8’s release in May this year, the recent version 8.1 update introduces Unreal Live Link 1.1 (opens in new tab), and a brand new feature of Motion Director known as React to Surface.
